Product Designer

Santa Monica, California, United States Full-time

We are looking for a Product (UI/UX) Designer to join our product team. As a core member of this small team, you will have an impact on the entire product design life cycle, from proposing initial ideas to ensuring high quality, pixel perfect releases. You are passionate about and can bring to the table skills in interaction, visual, iconography, and most importantly, strong product thinking and problem solving.

About us:

Mammoth Media is focused on creating mobile alternatives for TV audiences.  As teens and millennials engage Media in new ways we are there to meet them with compelling experiences centered around native mobile apps.  Founded and incubated by Science Inc. Mammoth has reached over 12 million teens for over 65 million hours of usage and 1 billion sessions in our first two years of existence.  

  • We rapidly develop new products and services 
  • Aggressively pursue the latest product trends and compelling experiences
  • Build products that immediately get major scale and are in front of millions of eyeballs
  • Have a top 10 app in the app store and two in the top 100.

The role:

  • Design simple and intuitive product experiences
  • Help define the short and long-term roadmap for your product area
  • Be open to giving and receiving design feedback
  • Work with engineers closely to ensure your designs are built as spec’d
  • Define user specifications, flows, and interaction models

What you are:

  • A passion for design and technology with an entrepreneurial spirit.
  • A strong communicator, with the ability to clearly articulate complex ideas.
  • Ability to think at a high level about product strategy
  • Energized by a fast changing environment
  • Capable of acting as a PM when needed


  • 3+ years experience designing and shipping mobile applications
  • Strong visual and interaction design skills
  • Ability to break down user stories and flows to find UX problems
  • Ability to prototype designs (in code or using a prototyping tool such as Flinto, Framer, Principle, After Effects, etc)
  • Proficiency (or desire to learn) Sketch as a UI tool
  • Positive and responsive self­-starter with a good work ethic and attention to detail.
  • Portfolio featuring examples of design work